POPULate, POPULate AsymmeTric mobile gamEs, is an Innovation Action in the field of mobile games. The project focuses on innovation, by combining a multi-devices approach to game design with a state of the art crowd simulation technology, and so favor a game with a simple gameplay. The objective is to develop a prototype involving crowds for asymmetric games using both wearable and mobile devices as controllers and using TV as the main display.
In the proposed gameplay, the player will have to defend himself, armed only with giant balls propelled then controlled through natural motions, against ravenous hordes of digital creatures. Other players will have the ability to influence the appearance and behavior of the horde against the defender. The video game industry has a high potential of being a driving force for introducing new ways for users of technology to interact with wearable devices, as well as encourage game developers to create experiences using innovative hardware. Indicators are that video games will progressively increase until 2020, with the biggest revenue from the mobile games category – more than 40% from the total of $115 billion.
The objectives of the POPULate project were dual: use connected objects as input and output peripherals of a video game and allow a collective interaction of different players with an enriched game content executed on a mobile device. The POPULate project accomplished the creation of a prototype platform for developing a new genre of asymmetric mobile games, that will be more captivating, collaborative and interactive than previous mobile games.
Learn more: https://www.populateproject.eu/
ADAPT researchers discuss Ethics & Emotion in AI at @RCSI_Irl and @TrinityResInnov Innovation Showcase 2021: https://bit.ly/3I4czEP #ResponsibleAI