Interacting with Global Content

Interacting with Global Content

This research activity allows people to interact with digital content in ways that are more intuitive and that mimic the richness of human perception in all interaction. This research goes beyond text and speech-based exchange of content, to full multimodal interfaces that interpret information from a multitude of audio and visual cues. By furthering both the understanding and automatic analysis of human interaction with digital content and other humans, we are transforming the retrieval, understanding, and delivery of multimodal content for users.

In driving a more complete understanding of multimodal interaction between humans and for humans with digital content, we build automatic systems that track human engagement and affective response, and judge how best to retrieve and render responsive content for the user.

Research team


Conference Paper

  • Posted: 1 Mar 2019
  • Author: , Keith Curtis, Gareth J. F. Jones, Nick Campbell
  • Publication: HUCAPP 2018 - 2nd International Conference on Human Computer Interaction Theory and Applications
Interacting with Global Content

An analysis of evaluation campaigns in ad-hoc medical information retrieval: CLEF eHealth 2013 and 2014

  • Posted: 5 Mar 2018
  • Author: , Lorraine Goeuriot, Gareth J. F. Jones, Liadh Kelly, Johannes Leveling, Mihai Lupu, Joao Palotti, Guido Zuccon
  • Publication: Information Retrieval Journal
Interacting with Global Content

Pitch tracking of bird vocalizations and an automated process using YIN-bird

  • Posted: 1 May 2017
  • Author: Naomi Harte, O'Reilly, Colm
  • Publication: Cogent Biology
Conference Paper

  • Posted: 3 Jan 2018
  • Author: , Gareth J. F. Jones, Gabriella Pasi, Andrea Angiolillo, Camilla Sanvitto
  • Publication: WEPIR 2018: Workshop on Evaluation of Personalisation in Information Retrieval

Research Goals

New methods are being developed to process both speech-only and audio-visual data, and train statistical engines to infer attentional state. The ability to track user engagement and interest in conversational interaction is key to reproducing natural interactions in the future, be that with a robot, personal assistant or avatar. The research explores what makes an avatar, or computer generated speaker, engaging to a user. The research uniquely combines ADAPT expertise on expressive synthesis, the role of paralinguistic cues in speech, and avatar animation.

Also addressed are issues of multimodal content relevant to interaction from two perspectives: The first addresses challenges of locating and isolating objects of interest in a visual stream and exploiting visual cues in speech to augment speech recognition capabilities. Learning techniques from unstructured multimodal data streams are also examined. The second is addressed by establishing methods for the exploitation of dialogue in user interaction in information retrieval, and to the exploitation of context to enable proactive information retrieval.

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