ADAPT Education and Public Engagement (EPE) aims to inspire the Irish public to learn about emerging technologies that enhance engagement in our digital world and to have a voice on the future of this vital area of research.  We want the public to

LEARN with us,

INTERACT with us,

ENGAGE with us:

LEARN: ADAPT aims to foster the skills necessary in the Irish public to engage effectively in our future digital world. Spearheaded by ADAPT’s Problem Solving Initiative and focusing on the key skill set of ‘collaborative and creative problem-solving’, LEARN supports ADAPT’s core Education Programmes:

Ozobot Programme (10-12 years) 

Ozobots are small smart robots that are programmable through hand-drawn lines and colour codes. Problem solving, logic and computational thinking are at the core of Ozobot workshops. The Ozobots provide the opportunity to expose students to basic concepts of digital engagement – such as machine vision and human-computer interaction – at a young age. If your school or library is interested in hosting a workshop, email 

The ADAPT All Ireland Linguistics Olympiad (AILO) (13-19 years)

AILO challenges second level students to develop their own strategies for solving complex problems in unfamiliar languages from around the globe. AILO aims to: help students to hone their problem-solving skills;  increase students’ confidence in tackling complex problems; and inspire students to consider the fascinating range of careers at the intersection of computing, language and linguistics. Teachers, register your schools for AILO 2020/1.


INTERACT: ADAPT provides opportunities for the public to explore and interact with emerging and future digital technologies, so as to understand and consider the impact of such technologies on their lives and on society. Core initiatives:

Junior Cycle for Teachers STE(A)M Workshops

ADAPT partnered with Junior Cycle for Teachers (JCT) in the Department of Education and Skills to develop and deliver Professional Learning Experience (PLE) workshops for teachers on responsible research and innovation. The workshop series, entitled “Technology, Research and Innovation - The Future!”, linked directly to learning outcomes of many STE(A)M subjects. It provided teachers and researchers with a forum to discuss, debate and explore ethical and societal challenges around Artificial Intelligence technologies. Read the case study.


Voices for Vaccines 

ADAPT’s experts in online veracity/fake news have recently won funding to run ‘Voices for Vaccines’. This project aims to inspire confidence in the science behind vaccines and counteract vaccine disinformation. Workshops with parents will facilitate dialogue about their vaccine concerns and empower participants to distinguish evidence-based information from disinformation. More information will be available soon.

Developing and Showcasing Interactive Public Demonstrations

ADAPT will deliver a digital engagement experience that can be used as a portable pop-up exhibition focusing on AI, data and privacy. It will raise awareness and stimulate debate about the impact of emerging technology on society. Interactive demonstrations will make the issues accessible and tangible to all. ADAPT is identifying suitable stakeholder groups (e.g. community groups, voluntary organisations) in 2020 to co-create content with us . If you would like to get involved, email 

ENGAGE: ADAPT provides opportunities for the public to participate directly in ADAPT research in areas with significant potential for societal impact, such as digital overload, AI and trust, systems bias, and data privacy. Examples of projects are:

Technology in My Life Citizens’ Think-ins

ADAPT secured funding from SFI Discover to develop and deliver a series of ‘citizens’ think-ins’ in public libraries around Ireland in 2020. These think-ins are designed to engage Irish adults in in-depth discussion, dialogue and deliberation around societal implications of AI. The think-ins will be co-created with adult learners on DCU in the Community’s Bridge to Education course. Further information can be found on the ADAPT Think Ins Page. 

Engaged Research Project – Beyond 2022

Beyond 2022 seeks to re-imagine and re-create through virtual reality the Public Record Office of Ireland building and its archival collections, which were destroyed during the Irish Civil War. The primary outcome of the current phase of the project will be a fully immersive, three-dimensional virtual reality model of the digitally reconstructed Public Record Office of Ireland. This model will be used as an interactive tool for engagement and research, whereby visitors will be able to browse virtual shelves and link to substitute or salvaged records held by archives and libraries around the world. Read more about Beyond 2022.

Engaged Research Project - Scientist-in-Training

Scientist-in-Training aims to broaden public engagement in science using a free smart-phone app. This app will make neuroscience more accessible to the general public, particularly those not formerly engaged in science, technology, engineering and mathematics (STEM). Using a recently developed app called Neureka, the app translates lab-based cognitive tests into fun and challenging games and asks the public to join in as citizen scientists to help researchers understand the brain. A scientist-in-training dashboard will provide the public with a unique opportunity to generate and test their own hypotheses based on data from experiments they have participated in as part of Neureka. For Information on the app see here