Location: TU Dublin
Post Title: PhD Studentship in VR, Audio, Animation, Interactions
Anticipated start date: September 2021 / October 2021
Stipend: €18,500 per annum (non taxed) plus university fees
Closing Date: 30 April 2021
- Contribute to the ADAPT research agenda that pioneers and combines research in AI driven technologies: Natural Language Processing, Video/Text/Image/Speech processing, digital engagement & HCI, semantic modeling, personalisation, privacy & data governance.
- Work with our interdisciplinary team of leading experts from the complementary fields of, Social Sciences, Communications, Commerce/Fintech, Ethics, Law, Health, Environment and Sustainability.
- Leverage our success. ADAPT’s researchers have signed 43 collaborative research projects, 52 licence agreements and oversee 16 active commercialisation funds and 52 commercialisation awards. ADAPT has won 40 competitive EU research projects and obtained €18.5 million in non-exchequer non-commercial funding. Additionally, six spinout companies have been formed. ADAPT’s researchers have produced over 1,500 journal and conference publications and nearly 100 PhD students have been trained.
As an ADAPT funded PhD researcher you will have access to a network of 85 global experts and the opportunity to collaborate with over 250 staff as well as a wide multi-disciplinary ecosystem across 8 leading Irish universities. We can influence and inform your work, share our networks and collaborate with you to increase your impact, and accelerate your career opportunities. Specifically we offer:
- Opportunity to build your profile at international conferences and global events.
- A solid career pathway through formalised training & development, expert one-on-one supervision and exposure to top specialists.
- A Fully funded, 4 year PhD postgraduate studentship which includes a stipend of (€18,500 per annum - non taxed), along with equipment, annual travel funding
- Funding for annual student fees
Virtual characters have been central components to digital applications such as movies and games for many years. More recently, interaction with these characters has provided increased engagement and opportunities for immersion for players in a social context. Today, Augmented and Virtual Reality applications provide a space for embodied interaction; players/users can be represented by a virtual avatar, and exchanges become more engaging. There is general agreement that plausible avatars play a key role in creating VR environments that allow the user to feel high levels of immersion and social presence. However, the requirements of real-time dynamic interactions pose a serious challenge for developers; trying to capture and relay detailed (rich) and reasonably accurate information about one user and their environment to other remote users and vice versa presents a number of complications. Particularly challenging are scenarios where precise movement/interactions are required e.g., communication gestures where turn taking and gesture synchronization is desired, or physical interactions for example playing sport or throwing an object between players.
Under the supervision of Dr Cathy Ennis & Prof John Diliginana, you will aim to contribute to the work on virtual embodiment of multiple users in multi-modal AR/VR scenarios (considering audio as a factor), determining how to do this efficiently, with affordable devices in real-time. You will learn a number of key skills in Augmented and Virtual Reality environment development, working with motion capture and combining multi-sensory signals in a number of different scenarios. In addition you will also conduct perceptual experiments to guide this development, enhancing your skills in that domain.
This project is multidisciplinary in nature, and there will be potential for collaboration with experts in other areas of academia. The application of results from this project will be of interest to industry partners also including social media and game developers.
Information inquiries can be sent to: email@example.com
- 2.1 Primary Degree in computer science or equivalent in aligned field
- English language requirements for non-native speakers of English is available here: https://www.tudublin.ie/study/international-students/entry-requirements/english-language-requirements/
- Any AR/VR, Animation development experience
- Application Process
As part of your application you will be required to submit the following via https://forms.gle/dFSfD17Fkg4tAGSH7
- A letter of introduction (max 3000 words). In the letter, applicants should include the following details:
- A an explanation of your interest in this research, highlighting any experience you have with development of games or AR/VR environments, or any other relevant experience e.g., working with animation or audio
- Details of your final year undergraduate project (if applicable)
- Details of your MSc project (if applicable)
- Details of any relevant modules previously taken, at undergraduate and/or Master level.
- Details of any relevant work experience (if applicable)
- Detailed CV, including – if applicable – relevant publications;
- Transcripts of degrees
ADAPT is committed to achieving better diversity and gender representation at all levels of the organisation, across leadership, academic, operations, research staff and studentship levels. ADAPT is committed to the continued development of employment policies, procedures and practices that promote gender equality. On that basis we encourage and welcome talented people from all backgrounds to join ADAPT.